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	<title>Popchild.com &#187; Sin categoría</title>
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	<link>http://www.popchild.com</link>
	<description>Online Magazine</description>
	<lastBuildDate>Wed, 22 May 2013 23:11:07 +0000</lastBuildDate>
	<language>en</language>
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		<title>Freckleface Strawberry Monster Maker</title>
		<link>http://www.popchild.com/2013/03/freckleface-strawberry-monster-maker/</link>
		<comments>http://www.popchild.com/2013/03/freckleface-strawberry-monster-maker/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 09:42:05 +0000</pubDate>
		<dc:creator>Markus</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Noticias Juegos]]></category>
		<category><![CDATA[Sin categoría]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[Freckleface Strawberry Monster Maker]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.popchild.com/?p=16117</guid>
		<description><![CDATA[Todos conocereis a Julianne Moore por su marcada trayectoria en la industria de Hollywood pero supongo que con lo que no estareis tan familiarizados es con su faceta de creadora de cuentos infantiles, pues si, Julianne Moore tiene una serie de libros para niños con un personaje muy divertido llamado Freckleface Strawberry. &#8220;Una niña diferente, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-16118" src="http://www.popchild.com/wp-content/uploads/2013/03/freckleface.png" alt="" width="597" height="300" /></p>
<p>Todos conocereis a Julianne Moore por su marcada trayectoria en la  industria de Hollywood pero supongo que con lo que no estareis tan  familiarizados es con su faceta de creadora de cuentos infantiles, pues  si, Julianne Moore tiene una serie de libros para niños con un personaje  muy divertido llamado Freckleface Strawberry.<br />
&#8220;Una niña diferente, igual que todas la demás&#8221; así la presenta Julianne  en uno de sus cuentos y ahora esta heronina pelirroja con pecas pasa del  papel al App Store con una aplicación del género cuento interactivo  llamado <strong>Freckleface Strawberry Monster Maker</strong>. Está en inglés pero eso es  una buena excusa para que los mas peques se vayan familiarizando con el  idioma. Las ilustraciones corren a cargo de la galardonada dibujante  LeUyen Pham.<br />
Mas información en la Web: <a href="http://www.frecklefacestrawberry.com">www.frecklefacestrawberry.com</a></p>
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		<item>
		<title>Lo nuevo de Kairosoft</title>
		<link>http://www.popchild.com/2012/01/lo-nuevo-de-kairosoft/</link>
		<comments>http://www.popchild.com/2012/01/lo-nuevo-de-kairosoft/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 16:06:44 +0000</pubDate>
		<dc:creator>popchild</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Noticias Juegos]]></category>
		<category><![CDATA[Sin categoría]]></category>

		<guid isPermaLink="false">http://www.popchild.com/?p=10221</guid>
		<description><![CDATA[Kairosoft desarrolladores de juegos como Game Dev. Story y Grand Prix Story acaban de lanzar un nuevo título para Android. World Cruise Story es el título de este nuevo juego que seguramente también será trasladado al App Store más adelante. Esta vez la acción se desarrollará en un barco donde tendremos que personalizar nuestra nave, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.popchild.com/wp-content/uploads/2012/01/world-cruise-history-icon.jpg" alt="" title="world-cruise-history-icon" width="93" height="93" class="alignleft size-full wp-image-11420" /><a href="http://kairopark.jp/" target="_blank"><strong>Kairosoft</strong></a><strong> </strong>desarrolladores de juegos como <em>Game Dev. Story y Grand Prix Story</em> acaban de lanzar un nuevo título para Android.</p>
<p><strong>World Cruise Story</strong> es el título de este nuevo juego que seguramente también será trasladado al App Store más adelante.</p>
<p>Esta vez la acción se desarrollará en un barco donde tendremos que personalizar nuestra nave, incluyendo comodidades para los pasajeros como habitaciones y restaurantes donde comer. También podremos escoger nuestro destino.</p>
<p>Podemos ver un ejemplo de su funcionamiento aquí:</p>
<p><iframe width="450" height="335" src="http://www.youtube.com/embed/2c-hiTYN9jw" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>Games &#8211; Especial Issue &#8211; Simogo (SW)</title>
		<link>http://www.popchild.com/2011/09/games-especial-issue-simogo-sw/</link>
		<comments>http://www.popchild.com/2011/09/games-especial-issue-simogo-sw/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 13:45:26 +0000</pubDate>
		<dc:creator>popchild</dc:creator>
				<category><![CDATA[Sin categoría]]></category>

		<guid isPermaLink="false">http://www.popchild.com/?p=7964</guid>
		<description><![CDATA[Simogo(Read spanish version) With a carefully designed and well-crafted gameplay Simon Flesser y Magnus “Gordon” Gardebäck of the swedish studio Simogo, have been placed with just two games in the AppStore as one of the hallmarks of reference in this new industry that is growing by leaps and bounds each day. The secret? a lot [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-7924" title="simogo-special-big1" src="http://www.popchild.com/wp-content/uploads/2011/09/simogo-special-big12.jpg" alt="" width="600" height="300" /></p>
<h2 style="font-family: arial; font-size: 20px; color: #666666; font-weight: normal;">Simogo<a href="http://www.popchild.com/2011/09/especial-juegos-simogo-sw/" style="font-size: 12px; letter-spacing: normal; margin-left: 10px;">(Read spanish version)</a></h2>
<p><em>With a carefully designed and well-crafted gameplay Simon Flesser y Magnus “Gordon” Gardebäck of the swedish studio Simogo, have been placed with just two games in the AppStore as one of the hallmarks of reference in this new industry that is growing by leaps and bounds each day. The secret? a lot of love for what they do, dedication and motivation. The result? funny and addicting games like &#8220;Bumpy Road&#8221; and &#8220;Spin Kosmo&#8221;&#8230;</em><br />
<h2 style="font-family: arial; font-size: 20px; color: #666666; font-weight: normal; margin-top: 10px;">Interview with Simon Flesser (Simogo)</h2>
<div class="foto" style="width: 250px; float:right; margin-bottom:20px"><img class="alignright size-full wp-image-7925" title="simogo-team" src="http://www.popchild.com/wp-content/uploads/2011/09/simogo-team.jpg" alt="" width="250" height="196" />
<p>Simon Flesser and Magnus Gardebäck | Founders of Simogo</p>
</div>
<p><em><strong>Could you tell us a brief biography of Simogo?.</em></strong><br />
Simogo is me, Simon Flesser, and Magnus &#8220;Gordon&#8221; Gardebäck. Gordon writes the code, I do the art and sound. We design the games together. We started last year, in August, and released our first game Kosmo Spin that year. In May 2011 we released Bumpy Road.</p>
<p>Before starting Simogo we worked with console games at another company in Malmö,Southend. Mostly remakes such as R-Type and Lode Runner for Xbox live arcade, but also one original game called ilomilo which I art directed and Gordon tech directed.</p>
<p><strong><em>What do you think about the current scenario of video-games on mobile<br />
devices?</em></strong><br />
It&#8217;s a good one, and there are lots of interesting and unique games coming out that we wouldn&#8217;t have seen a few years back when it wasn&#8217;t possible to sell your games as easy as in this digital age.<br />
But there are a few trends that I really really dislike. I&#8217;m totally ok with developers charging for actual content, like new levels, clothes or something that actually has a value, but I don&#8217;t like the trend of selling numeric values for real money. For example, in game, where you can pay to skip levels or a point multiplier. It&#8217;s even worse when it&#8217;s disguised like it is in some games Especially in games that are targeted at young children.</p>
<p><strong><em>Is it a good scenario for small businesses compared with large industries? (assuming that best-selling games are mostly produced by small businesses)</em></strong><br />
Well, we can make a living out of doing games independently, so I would say that it&#8217;s a good situation today, but it&#8217;s never easy. There&#8217;s lots of competition and you&#8217;ve got to have something unique.</p>
<p><iframe style="float: left; margin: 0 15px 10px 0;" width="300" height="182" src="http://www.youtube.com/embed/6XloD30qBN0" frameborder="0" allowfullscreen></iframe><strong><em>Mobile or Tablet-PCs?</em></strong><br />
What we prefer? I personally like smaller devices, even though the iPad is very cool for games, especially for more players.</p>
<p><strong><em>It&#8217;s quite obvious that mobile games have changed the way we make games, more simple and faster oriented. What do you think about the future of video-gaming?</em></strong><br />
It&#8217;s so incredibly hard to say, and if you are two specific you&#8217;ll end up looking stupid when looking back. Personally I&#8217;m hoping for more cool user interfaces, like the touchscreen and motion control revolution of these past years. I&#8217;m hoping a lot for haptic feedback on touchscreens where you can feel different heights and different materials, that would be pretty cool, especially combined with 3d graphics. Even haptic feedback on buttons and sticks would be cool, like buttons that press themselves back or are harder to press in the game. Like, in Zelda when you&#8217;re pushing a block to the right, the analog stick makes a bit of a resistence and is harder to press to the right.</p>
<p><strong><em>Do you see a possible jump from the mobile to the console and/or vice<br />
versa? Are you planning it for the future?</em></strong><br />
Yeah sure, but for now we&#8217;re pretty satisfied with doing iOS because we can keep the projects small, which we prefer, and we can easily self-publish our stuff.<br />
We actually talked with publishers about doing Bumpy Road for Playstation 3, but that eventually never happened.<br />
I play a lot on my consoles and handhelds it would be fun to do something, but who knows what happens in the future.</p>
<p><strong><em>What are your distribution channels once the games are up and running?</em></strong><br />
Since we&#8217;re only doing iOS at the moment it&#8217;s App Store only.</p>
<p><strong><em>What projects do you have under development right now?</em></strong><br />
We&#8217;ll keep that a secret for just a little while more. We&#8217;re constantly hinting about it on our twitter (@simogogames) and our blog, so check us out there if you want all the details. If I can give a small hint about, I would say that this is not an endless game like our previous two games, and it&#8217;s a lot more puzzle oriented than the previous ones two.<br />
Also, we are doing a Mac version of Bumpy Road, but since we&#8217;re not two it&#8217;s something we&#8217;re doing on the side of this third project so it takes a little while.</p>
<h2 style="font-family: arial; font-size: 20px; color: #666666; font-weight: normal; margin-top: 10px;">Reviews</h2>
<div style="background-color: rgb(245, 245, 245); display: inline-block; padding: 10px; border: 1px solid rgb(204, 204, 204); width: 95%; margin-top: 10px; margin-bottom:10px">
<div style="display: inline-block; font-size: 11px; width: 50%; float: left; line-height: 16px;"><img width="65" height="65" class="alignnone size-full wp-image-3937" title="bumpyroadicon-icon-game" alt="" src="http://www.popchild.com/wp-content/uploads/2011/05/bumpyroadicon-icon-game.jpg" style="float: left; margin-right: 10px; margin-bottom: 0pt; border: 1px solid rgb(236, 236, 236);"><b>Bumpy Road</b><br /><a href="http://www.popchild.com/2011/05/bumpy-road-previa/"><b>Read review (spanish)</b></a><br /><span style="width: 68px; height: 16px; background: url(http://www.popchild.com/wp-content/themes/Blognews/images/stars_popchild-mini.gif) 0 -62px; display:inline-block;"></span><br /><a target="_blank" style="color:black" href="http://itunes.apple.com/us/app/bumpy-road/id423855879?mt=8" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','itunes.apple.com']);">Download game</a></div>
<div style="width: 50%; float: left; display: inline-block; font-size: 11px; line-height: 16px;"><img width="65" height="65" style="float: left; margin-right: 10px; border: 1px solid rgb(236, 236, 236);" src="http://www.popchild.com/wp-content/uploads/2011/09/Kosmo-Spin-icon-mini-popchild.png" alt="" title="Kosmo-Spin-icon-mini-popchild" class="alignnone size-full wp-image-7946"><b>Kosmo Spin</b><br /><a href="http://www.popchild.com/2011/09/kosmo-spin/"><b>Read review (spanish)</b></a><br /><span style="width: 68px; height: 16px; display: inline-block; background: url(&quot;http://www.popchild.com/wp-content/themes/Blognews/images/stars_popchild-mini.gif&quot;) repeat scroll 0pt -46px transparent;"></span><br /><a target="_blank" href="http://itunes.apple.com/us/app/kosmo-spin/id404446780?mt=8" onclick="javascript:_gaq.push(['_trackEvent','outbound-article','itunes.apple.com']);" style="color:black">Download game</a></div>
</div>
<p><strong>Writers:</strong> MAD, Sandra.<br />
<strong>Images:</strong> Simogo.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>&#8220;Mañana cuando la guerra&#8230;&#8221; editada</title>
		<link>http://www.popchild.com/2011/03/manana-cuando-la-guerra-empiece-editada/</link>
		<comments>http://www.popchild.com/2011/03/manana-cuando-la-guerra-empiece-editada/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 19:30:12 +0000</pubDate>
		<dc:creator>popchild</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Noticias Tendencias]]></category>
		<category><![CDATA[Sin categoría]]></category>

		<guid isPermaLink="false">http://www.popchild.com/?p=2258</guid>
		<description><![CDATA[Se acaba de editar &#8220;Mañana cuando la guerra empiece&#8221; de John Marsden a través de la editorial Molino. La novela se basa en un grupo de adolescentes y como deben enfrentarrse a una guerra. La adaptación cinematográfica también se acaba de estrenar. Sinopsis: La vida de Ellie y sus amigos era de lo más tranquila [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2261" title="manana_popchild" src="http://www.popchild.com/wp-content/uploads/2011/03/manana_popchild.jpg" alt="" width="200" height="302" />Se acaba de editar <em>&#8220;Mañana cuando la guerra empiece&#8221;</em> de <strong>John Marsden</strong> a través de la editorial Molino. La novela se basa en un grupo de adolescentes y como deben enfrentarrse a una guerra. La adaptación cinematográfica también se acaba de estrenar.</p>
<p><strong>Sinopsis:</strong><br />
La vida de Ellie y sus amigos era de lo más tranquila en un pueblecito australiano hasta que deciden irse unos días de acampada en un páramo llamado Infierno.</p>
<p>Desde allí se dan cuenta de un tráfico aéreo de aviones de guerra un tanto inquietante. Cuando vuelven a casa sus familias han desaparecido y una fuerza extranjera ha tomado el territorio.</p>
<p>El grupo de jóvenes, liderado por Ellie, decide convertirse en una de las pocas resistencias libres que quedan en la ciudad.</p>
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		<title>Daniel Johnston pixelado</title>
		<link>http://www.popchild.com/2011/01/daniel-johnston-pixelado/</link>
		<comments>http://www.popchild.com/2011/01/daniel-johnston-pixelado/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 22:12:45 +0000</pubDate>
		<dc:creator>popchild</dc:creator>
				<category><![CDATA[Noticias]]></category>
		<category><![CDATA[Noticias Música]]></category>
		<category><![CDATA[Sin categoría]]></category>

		<guid isPermaLink="false">http://www.popchild.com/?p=793</guid>
		<description><![CDATA[El legenario Daniel Johnston aparece pixelizado en la introducción del video de Valentín y los volcanes. Aqui teneis esta estupenda pieza de pixel art!.]]></description>
			<content:encoded><![CDATA[<p>El legenario Daniel Johnston aparece pixelizado en la introducción del video de Valentín y los volcanes. Aqui teneis esta estupenda pieza de pixel art!.</p>
<p><iframe title="YouTube video player" type="text/html" width="600" height="350" src="http://www.youtube.com/embed/y7xjxhsyV3I" frameborder="0" allowFullScreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>prueba de Elliot Smith</title>
		<link>http://www.popchild.com/2011/01/elliot-smith/</link>
		<comments>http://www.popchild.com/2011/01/elliot-smith/#comments</comments>
		<pubDate>Sat, 15 Jan 2011 21:58:17 +0000</pubDate>
		<dc:creator>popchild</dc:creator>
				<category><![CDATA[Sin categoría]]></category>

		<guid isPermaLink="false">http://www.popchild.com/?p=315</guid>
		<description><![CDATA[Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat. Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, [...]]]></description>
			<content:encoded><![CDATA[<p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam   nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat   volutpat. Ut wisi enim ad minim veniam, quis nostrud exerci tation   ullamcorper suscipit lobortis nisl ut aliquip ex ea commodo consequat.   Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse   molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero   eros et accumsan et iusto odio dignissim qui blandit praesent luptatum   zzril delenit augue duis dolore te feugait nulla facilisi.</p>
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